Weakness found from formative/peer
evaluation
|
Template is not so standard for every main scenes for activities
|
Inappropriate background colour with text colour.
|
Sound system is not functioning well.
|
Exit the system when exit button is clicked.
|
Confusion for user in the 'Let's Write' activity.
|
Saturday, 28 April 2012
Prototype Presentation
Hasil daripada Prototype Presentation, banyak komen yang kami dapat. Ini boleh dikatakan formatif evaluation / peer evaluation. Antaranya ada di bawah ini. Kami akan cuba perbaiki kelemahan kami.
Sunday, 8 April 2012
Storyboard
This is our storyboard. Lebih mudah untuk kita Develop bila dah ada storyboard..Sebelum tu, kena siapkan template so semua seragam..
Sunday, 1 April 2012
Flowchart
This is the flowchart that will be used in developing our courseware.
- Main Menu will consist of six buttons which represent different activities.
- User may click on the desire button to do the activity.
- In order for user to go from one activity to another, they need to go back to Main Menu.
- Users can only exit the system from Main Menu.
The Document Design
The Document Design
"DESIGN"
Inilah bahagian yang paling kritikal dan susah..Lagi susah dari Develop..Memang betul pn..Jadi kumpulan kami menghasilkan Document Design ni dgn bantuan tunjuk ajar dan nota-nota dari Dr. Jamal..
Manifestation of Constructivist & Cognitive Theory in the Learning
Environment
No.
|
Topic
|
Elements
of :
|
Guidelines
for implementation
|
Manifestation in learning environment
|
1
|
Introduction
A: Parents Occupation
|
1.
Learning is a
search of meaning
2.
Learning is a
social activity
3.
Learning is
contextual
|
- Textbook Form 2
- Ask expert teacher in English.
- Search the meaning in internet.
|
-
Starting the
lesson with poem or song about occupations.
-
Boy asks his
friend about what topic to discuss.
-
After that, his
friend answers the question.
(simple animation)
|
2
|
Let’s Spell
B:Listening and Spelling
|
1.
Learning is an
active process in which the learner uses sensory input and constructs meaning
out of it.
2.
One needs
knowledge to learn
|
-
Get from
internet (sound / video)
|
-
Students listen
the word from courseware.
-
For every word
that listens, need to spell and type the word correctly in the text field
provided. ( Observation from English teacher)
-
Response from
APA (animated pedagogy agent)
-
Sound /
motivating
|
3
|
Let’s Do
C:Comprehension & Vocabulary
|
1.
People learn to
learn as they learn
2.
Learning is a
search of meaning.
|
-
Textbook Form 2
-
Exercise book
|
Comprehension
-
Match every
picture with the correct sentences. (Drag & Drop)
-
When done,
students read and understand the whole text
-
MCQ questions
to test understanding
Vocabulary
-
From the above sentences,
choose the correct synonym or antonym. (Text Entry)
|
4
|
Let’s Wh Words
D:Grammar
|
1.
Meaning
requires understanding wholes as well as parts.
2.
The purpose
of learning is for an individual to construct his or her own meaning, not
just memorize the “right” answers and regurgitate someone else’s meaning
|
-
References Book
-
Text Book (Form
2)
-
Exercise Book
-
Picture from
Internet
|
-
Given a dialog
between 2 students
-
Students need
to choose the correct answer (Wh question) from the combo box to complete the
dialog.
|
5
|
Let’s Write
E:Jumble Task
|
1.
One needs
knowledge to learn
2.
Transfer Effects
|
-
Text Book (Form
2)
-
Exercise Book
|
-
Arrange the jumbled
words to make a complete sentence.
-
Rewrite the
correct sentence (Text Entry)
|
6
|
Let’s Learn More
F: Guess Me?
|
1.
One needs knowledge to learn
2.
Meaning requires understanding
as well as parts.
|
-
Poem / song
from internet
|
-
Give a
poem/song about the occupation
-
Guess the name
of occupation (text entry)
|
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